Can You Join a Gimkit After It Starts?

Gimkit

Gimkit is designed to be a fast-paced and competitive learning experience. But life happens, and sometimes students might be late or experience technical difficulties. Can they still jump into a live Gimkit Join game even after it has begun?

The Short Answer

Yes, you can often join a Gimkit after it starts, but it depends on a setting the teacher controls.

The “Join in Late” Option

When setting up a live Gimkit game, teachers have the option to toggle a setting called “Join in Late.” Here’s how it works:

  • Join in Late: ON If this setting is enabled, students will see a button to join the game even after it has started. This is the ideal scenario for allowing latecomers to participate.
  • Join in Late: OFF If this setting is turned off, students cannot join a game that is already in progress.

Why Would a Teacher Disable “Join in Late”?

There are a few reasons a teacher might choose to prevent late starts:

  • Disruptions: Students joining late can distract those who are already mid-game.
  • Fairness: Allowing late joiners might give them an unfair advantage, especially if they hear some of the answers as they join.
  • Short Games: For quick, focused Gimkit games, it might not make sense to extend the playtime for latecomers.

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How to Know if You Can Join Late

Unfortunately, as a student, there’s no way to know beforehand if the “Join in Late” setting is enabled. You’ll have to try joining the game and see if you’re allowed in.

Tips for Students

  • Be on Time: Aim to join Gimkit games as soon as they start to avoid any hassle.
  • Communicate: If you are going to be late, let your teacher know in advance. They might be willing to enable the “Join in Late” option for you.
  • Prepare Quickly: Have your device and Gimkit login ready, so if you can join late, you don’t waste any time getting set up.

Tips for Teachers

  • Default to “On”: If possible, leave the “Join in Late” setting on by default to accommodate students with unforeseen circumstances.
  • Communicate Expectations: Let students know your policy regarding late joiners to manage expectations.
  • Consider Alternatives: If you need to disable “Join in Late,” provide an alternative way for latecomers to catch up, like a recorded version of the game or an individual assignment.

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Conclusion

The ability to join a Gimkit game after it starts provides flexibility for both students and teachers. As a student, always try to be on time, but know that you might have a chance to still join in. As a teacher, consider making “Join in Late” your default setting, but be prepared to communicate your expectations and have alternatives for late students when needed.

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